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For Minecraft 1.10.2 and below, refer to the legacy changelog.

Grimoire of Gaia 3 (1.6.8) (Minor Update)

Languages

  • Added de_de.lang (thanks to P.P.A)
  • Updated ja_jp.lang (thanks to karakufire)
  • Updated ru_ru.lang (thanks to V972)
  • Updated zh_cn.lang (thanks to SeanCheng)
  • Updated zh_tw.lang (thanks to AileRozy)

Entities - General

  • Added Feral Goblin
  • Added Kikimora
  • Enabled Debug Mob
    • The Debug Mob cannot be spawned naturally and attempting to spawn it using the Spawn Egg or commands is impossible
    • It can only be accessed using third-party mods
  • Mobs who are immune to ranged attacks are no longer immune if they are not equipped with a shield
  • Mobs equipped with shields are now only immune to arrows and not all ranged attacks
  • Forest biome mobs now spawn in the following biomes:
    • Birch Forest M
    • Birch Forest Hills M
  • Fixed sound issues.
    • (FIX) Added missing mobs.
    • (FIX) Assigned the proper sounds depending on mob class (passive, assist or aggressive)
    • (FIX) Male/Unisex mobs have been separated from generic passive, assist and aggressive sounds
      • Male/Unisex mobs must be specifically assigned per mob
      • Male/Unisex mob sound file range has been reduced from 1-4 to 1-2 sound files per category (say, hurt, death) per mob
  • Added Sounds (credit to Mohawky for providing sound resources)
    • GOBLIN
      • Credit to Sartharis
    • GRYPHON
    • NAGA
    • ORC
    • SHARKO
    • YETI

Entities - Specific

  • CYAN FLOWER
    • Now is affected by the Protection Talisman
  • GOBLIN
    • (Thaumcraft) Added aspects
    • If they are equipped with a shield in their offhand slot, they will be immune to arrow attacks
  • MINOTAUR
    • Now spawns equipped with the Minotaur Hammer
  • WITCH
    • Now rarely drops the Mandragora Pot

Entities - Design

  • Texture
    • KOBOLD
    • MINOTAURUS
    • ONI
      • Now has alt. texture
    • SLUDGE GIRL
      • Now has alt. texture
    • WERECAT
  • Model
    • DEBUG MOB
    • KOBOLD
      • Credit to karakufire for the inspiration behind the remodel
    • MINOTAUR
    • MERMAID
    • NAGA
    • NINE TAILS
    • SIREN
  • Animation
    • COBBLE GOLEM
      • (FIX) Arms are no longer stuck in the raised position
    • COBBLESTONE GOLEM
      • (FIX) Arms are no longer stuck in the raised position
    • MINOTAUR
    • MERMAID
    • NAGA
    • SIREN

Blocks

  • Added Mandragora Pot

Items

  • Added Broom
  • Added Elven Ears
  • Added Minotaur Hammer
  • Updated headgear models
  • Replaced textures of prop weapons with ones from the Refined Vanilla resource pack.

Config

  • (FIX) Fixed a few lines not being referenced properly by the .lang.
  • SPAWN RATES
    • Reduced default spawn rate of ANT WORKER and ANT SALVAGER

Grimoire of Gaia 3 (1.6.7)

Languages

  • Updated ru_ru.lang (thanks to V972)
  • Updated zh_cn.lang (thanks to SeanCheng)
  • Updated zh_tw.lang (thanks to AileRozy)

Entities - General

  • Added Goblin
  • (FIX) Removed isTarget from archer code

Entities - Specific

  • MANDRAGORA
    • Now rarely drops a Garden Gnome

Entities - Design

  • Texture
    • ORC
      • Modified Orc Shaman texture
  • Model
    • SATYRESS

Blocks

  • Added Garden Gnome
  • All Busts and Dolls must now be placed on top of a solid block and can no longer be placed on walls (making them float)
  • Standardized block .json files to match vanilla Minecraft block rotations/translations/scales
  • (FIX) Fixed missing texture particles when hitting/breaking the Protection Talisman

Items

  • Modified base Book model

Config

  • (FIX) Removed (WIP) tag from .config descriptions
  • SPAWN RATES
    • ORC
      • Doubled the default spawn rate to match spawn rate of other night mobs

Grimoire of Gaia 3 (1.6.6)

Entities - General

  • Updated archer code
    • Difficulty now effects attack speed
    • (FIX) Fixed swingingArms issue and possibly Ticking entity issues
    • (FIX) Archers will no longer shoot at nothing
      • (BUG) They will still use the bow animation and strafe

Grimoire of Gaia 3 (1.6.5)

Entities - General

  • (FIX) Hostile mobs will now spawn hostile instead of the session being required to be reset in order for them to be hostile.

Entities - Specific

  • CENTAUR
    • They will now switch to melee when fed Monster Feed
      • They will lose the ability to use ranged attacks
  • HUNTER
    • They will now switch to melee when fed Monster Feed
      • They will lose the ability to use ranged attacks

Items

  • Modified base Book model
    • Modified texture of Book of Battle Techniques

Grimoire of Gaia 3 (1.6.4) (Major Update)

Languages

  • Updated ru_ru.lang (thanks to V972)
  • Updated zh_cn.lang (thanks to SeanCheng)
  • Updated zh_tw.lang (thanks to AileRozy)

Entities - General

  • Changed effects of the Boxed Lunch (now changed to Premium Monster Feed, read below under Items.)
    • (FIX) Changed particles produced when used on a mob
    • (FIX) Can now only be used once on a mob
  • Reworked Ranged AI
    • Mobs who are equipped with staffs will switch to using the Metal Dagger when they start using melee attacks
    • (FIX) Ranged mobs will no longer lose their ability to attack when the session is reset
      • Their AI is now based on what they are holding with a few exceptions (such as the Ant Salvager and Honey Bee)
    • If the session is reset while they are attacking, their attack counter will reset as well
    • (FIX) Mobs who switch to melee after their health is reduced now have their ranged pose reset if they manage to recover their health
  • (FIX) Mobs who switch their attacks or buffs will no longer lose their ability to attack when the session is reset
  • (FIX) Valkyrie will remain hostile even after the session is reset
  • (FIX) The Iron Golem will no longer attack Assist mobs
  • Assist mobs cannot attack other assist mobs
  • Added the ability to assign specific sounds using resource packs (thanks to Mike-U5)

Entities - Specific

  • ANUBIS
    • Now rarely drops Weresheep (Spawn Egg)
  • CENTAUR
    • When fleeing, now avoids other mobs
  • CYCLOPS
    • No longer drops Boxed Lunch
  • DRYAD
    • When fleeing, now avoids other mobs
  • MERMAID
    • (FIX) Fixed from spawning above surface
  • NINE-TAILS
    • No longer has a random chance to spawn with a fan
      • Instead, they will now equip a fan when health is less than 75%
  • SATYRESS
    • When fleeing, now avoids other mobs

Entities - Design

  • Texture
    • ANUBIS
      • Now has a male alternative texture
        • Has a 25% chance to spawn as male
    • SUCCUBUS
      • Now has a male alternative texture (Incubus)
        • Has a 25% chance to spawn as male
  • Model
    • SUCCUBUS
  • Animation
    • NINE-TAILS
      • Added casting pose

Blocks

  • Protection Talisman now has an area of effect shaped as a cube instead of a sphere. (thanks to P3pp3F1y)

Items

  • Added Monster Feed
    • Applies Iron Golem AI to mobs
      • Only affects Level 1 Assist mobs
    • Affected mobs are:
      • Bee
        • Limited to melee attacks
      • Centaur
      • Cobble Golem
      • Cyclops
      • Dryad
      • Gryphon
      • Hunter
      • Satyress
    • It can only be given once
    • Fed mobs can still attack the player if provoked
    • Fed mobs no longer inflict Base Damage (if enabled through the config)
  • Replaced Boxed Lunch with Premium Monster Feed
    • Boxed Lunch no longer serves any function
      • Can be crafted into Premium Monster Feed
    • Mobs who drop Boxed Lunch now drop Premium Monster Feed instead
  • Separated Metal Dagger from non-material prop items
    • Slightly modified its texture
  • Redesigned Fan models

Grimoire of Gaia 3 (1.6.3)

Entities - General

  • Modified Unique Rare Drops
    • Drops have been separated
      • Mobs with multiple unique rare drops no longer make their drops rarer depending on how many they drop
      • If chances are met, it is possible to obtain all unique rare drops
    • Unique rare drop rate is now set to 1%
  • (FIX) Fixed temperature based code
    • Mobs meant to receive debuffs when in biomes with greater than 1.0 temperature now receive debuffs
    • Mobs who have alternate textures in biomes with greater than 1.0 temperature now apply texture

Entities - Specific

  • ANT SALVAGER
    • (FIX) Moved Enchanted Book from Rare drops to Unique drops
  • DEATHWORD
    • Now weak against fire
  • HONEY BEE
    • Is now marked as a Arthropod
  • KOBOLD
    • (FIX) Now spawns at night
  • MINOTAUR
    • (FIX) Increased all buff durations from (0:05) to (0:20)
  • ORC
    • (FIX) Witch loot table now only applies to Orc Shaman

Entities - Design

  • Texture
    • ORC

Blocks

  • Increased the range of effect for the Protection Talisman from 8 to 16

Config

  • SPAWN RATES
    • Added warning notification to restart the game when changing Spawn Rate values
      • NAGA
        • Reduced default spawn rate

Grimoire of Gaia 3 (1.6.2)

Languages

  • Updated ru_ru.lang (thanks to V972)
  • Updated zh_tw.lang (thanks to AileRozy)

Entities - General

  • Removed Spiderling
  • (FIX) Reworked spawns. Mutated biomes have now been taken into consideration and additional restrictions have been added.
    • Orcs now spawn in SAVANNA biomes
      • They will now also spawn in MUTATED MESA biomes
    • PLAINS mobs can now spawn in MESA biomes
      • They will not spawn in MUTATED MESA biomes

Entities - Specific

  • ARACHNE
    • Now spawns a Cave Spider instead of 2 Spiderlings
  • BANSHEE
    • Arrows deal additional damage to it
    • Spectral Arrows deal more additional damage to it
  • WITCH
    • No longer spawns Spiderlings, but instead spawns a Zombie and a Skeleton

Items

  • Headgears have now been re-enabled in the Creative Menu
    • They cannot be obtained in-game
  • Added Bolt (Headgear)
  • Modified Cage model (Headgear)
  • Removed a few unused Headgears

Config

  • Removed the Biome Tweaks option
    • Authors note: This option was added when mutated biomes did not have Biome Dictionary entries. Now that they have entries in 1.12.2, it is no longer needed.
  • (FIX) Setting (Sets hostile day mobs to be passive) to true now works correctly.
    • When set to true, all hostile day mobs turn into assist mobs with the exception of;
      • Mandragora
      • Matango
  • Disabled the ability to change the radius of effect for the Talisman of Protection

Grimoire of Gaia 3 (1.6.1)

Languages

  • Updated ru_ru.lang (thanks to V972)
  • Updated zh_tw.lang (thanks to AileRozy)

Entities - General

  • (FIX) Mobs who spawn in the EXTREME HILLS biome no longer spawn in the MESA biome
  • Mobs who get buffed from being wet now have a set amount of time to get buffed
    • For every 0:05 seconds while they are wet, they receive a 0:05 second RESISTANCE buff and recover 10% of their health
    • Added particle effect to indicate when they get buffed
    • Timer will not reset the moment they are no longer wet
    • Removed REGENERATION buff when in water
  • Rare drops are no longer affected by the Looting enchantment
  • Reorganized rare drops. Rare drops are now more uniform;
    • Level 1 = IRON BOX;
    • Level 2 = GOLD BOX, BOOK SATCHEL;
    • Level 3 = DIAMOND BOX;
      • Mobs that spawn in UNDERGROUND, NETHER or THE END regions have their boxes swapped for that regions equivalent respectively (ORE, NETHER, END BOXES)
      • Items such as the SEALED QUIVER and BOOK SATCHEL will be moved to the Unique Rare drops table
  • Renamed Very Rare drops to Unique Rare drops.
    • Unique Rare drops are still considered a separate drop from rare drops (despite having the same chance). Meaning, one can obtain a rare and unique rare item at the same time if chances are met

Entities - Specific

  • ANT WORKER
    • No longer drops Cactus but instead drops Honeydew
  • CYCLOPS
    • (FIX) No longer rarely drops Ore Box but instead rarely drops a Iron Box
  • DEATHWORD
    • (FIX) No longer rarely drops Iron Box but instead rarely drops a Ore Box
  • HONEY BEE
    • (FIX) They now assist each other when one is provoked
    • They now throw Poison when the target is 3 block away
    • Now drops Honeydew
  • MATANGO
    • No longer receives any benefit from being wet
  • NAGA
    • No longer drops Slime Girl Egg
  • ONI
    • (FIX) No longer rarely drops Ore Box but instead rarely drops a Iron Box
  • ORC
    • Ranged class now rarely drop Book Bags
  • SPRIGGAN
    • (FIX) No longer rarely drops Ore Box but instead rarely drops a Gold Box

Entities - Design

  • Animation
    • HONEY BEE

Items

  • Added Honeydew
  • (FIX) Fixed the buff/debuff duration of several food items
  • (FIX) Coalfish no longer recovers 2400 hunger
  • (FIX) Nether Wart Jam no longer uses the eating animation
  • Reduced scale of .json models used by books and fans

Config

  • SPAWN
    • (FIX) Fixed the whitelist block option for Passive Day mobs implemented by Mrbysco
      • Authors note: Error on my part, sorry.

Grimoire of Gaia 3 (1.6.0) (Minecraft 1.12.2 Update)

After a year of being stuck in 1.10.2, the mod has finally been updated to 1.12.2. This update would not have been possible without the help of the following people;

Coders;

  • mrbysco
  • P3pp3rf1y
  • DoctorWiggles
  • bloodmc

Translators;

  • ja_jp.lang
    • karakufire
  • pt_br.lang
    • wenlfs
  • ru_ru.lang
    • V972
  • zh_cn.lang
    • AileRozy
    • UnknownWhite
  • zh_tw.lang
    • AileRozy

If the configuration menu is messed up, delete the grimoireofgaia.cfg file.

General

  • Made a ton of changes and added additional features to the config (thanks to Mrbysco)
  • Fixed a ton of issues with the duration of items and debuffs.
  • Added Ant Salvager
  • Added Bee
  • Replaced Sahuagin with Cecaelia
    • Authors note: I always disliked how Sahuagin turned out. Because it was based on its MGE entry design, I could never make it closely resemble its original design.
  • Added Deathword
    • Authors note: I have wanted to include this enemy for a long time. I could never get the animation to work though until now.
  • Added Gelatinous Slime
  • Replaced Futakuchi-Onna with Oni
  • Added Orc

Languages

  • Added ru_ru.lang (thanks to V972)
  • Updated zh_tw.lang (thanks to AileRozy)
  • Updated zh_cn.lang (thanks to UnknownWhite)

Entities - General

  • (FIX) DAY mobs can now spawn on Snow blocks
  • Desert Biome mobs no longer spawn in Mesa Biomes
    • Orcs now spawn in Mesa Biomes
  • All mobs will no longer have the chance to drop the equipment they have equipped on themselves
  • (FIX) Lingering cloud produced by mobs now properly inflicts debuff
  • Buff AI
    • Cleaned up code related to buffing to be more uniform
    • Mobs recieve buff effect after they pose
    • Mobs will no longer attack while in buff pose
    • Mobs now produce particles after buffing
  • Flee AI
    • (FIX) Removed an unnecessary system message that is produced from fleeing mobs
    • (FIX) Fleeing mobs no longer constantly reset their arm animation while fleeing
  • Casting AI
    • Mobs who throw/launch projectile now pose when doing so
  • Summons no longer have a damage cap
  • Thaumcraft
    • Updated entity Aspects

Entities - Specific

  • ANT WORKER
    • No longer spawns as an archer
      • Archer texture is now an alternate skin randomly chosen on spawn
    • No longer drops Meat
      • Now drops Cactus
      • Now drops Cactus Green
  • ANUBIS
    • Can no longer attack another ANUBIS if they are hit by a magic projectile
  • ARACHNE
    • Can no longer attack another ARACHNE if they are hit by a web projectile
  • CYCLOPS
    • Now rarely drops Enchanted Book (Sharpness I)
    • Now very rarely drops Boxed Lunch
  • COBBLE GOLEM
    • Applied path priority to avoid Water
  • COBBLESTONE GOLEM
    • Now very rarely drops Totem of Undying Fragments
    • Applied path priority to avoid Water
  • DRYAD
    • Disabled STAMINA code
      • Authors note: I had the intention of applying this to all mobs in 1.12.2 but never got around to do it as the code used was not the cleanest way of doing it.
    • No longer inflicts POISON
  • DWARF
    • They will now attack Orcs on sight
  • KOBOLD
    • Now spawns during the day
  • MATANGO
    • Now inflicts NAUSEA instead of POISON
    • When defeated, leaves behind a NAUSEA cloud
    • They can now only spawn a maximum of 5 Sporelings
  • MERMAID
    • Applied path priority to go to Water
  • MIMIC
    • Now picks up items when idle
      • Every item it picks up will recover its health by 20%
      • It will not pick up items if its health is full
      • Items picked up can no longer be obtained again
    • No longer very rarely drops the Book of Hunger
  • NAGA
    • Now spawns during the day
    • Applied path priority to go to Water
  • SHARKO
    • Applied path priority to go to Water
  • SIREN
    • Applied path priority to go to Water
  • SLUDGE GIRL
    • No longer drops Slime Girl Doll
      • Now rarely drops from Gelatinous Slime
  • SPORELING
    • Now has half the amount of armor of Level 1 mobs
  • SUCCUBUS
    • Now inflicts MINING FATIGUE instead of NAUSEA
  • TRADER
    • Now buys Totem of Undying Fragments
  • VAMPIRE
    • (FIX) Fixed particles being incorrect
    • No longer heals 10% of its health each time it summons a mob
    • They can now only spawn a maximum of 5 Butlers
  • VALKYRIE
    • Replaced anger particles with smoke particles
  • WITHER COW
    • (FIX) Increased duration of SLOWNESS aura to 0:05

Entities - Design

  • Texture
    • CENTAUR
      • Modified original texture
      • When they spawn in SAVANNA or a biome with temperature greater than 1.0, they now spawn with a new alternate texture
    • HARPY
      • When they spawn in SAVANNA or a biome with temperature greater than 1.0, they now spawn with a new alternate texture
    • SATYRESS
      • When they spawn in SAVANNA or a biome with temperature greater than 1.0, they now spawn with a new alternate texture
  • Model
    • DRYAD
    • HOLSAURUS
    • VALKYRIE
      • (FIX) Left wing was offset
  • Animation
    • Reduced chest bounce on mobs who use it
    • CENTUAR
      • (FIX) Fixed arms from being stuck
      • Modified arm animation when using potion
    • ENDER DRAGON GIRL
      • (FIX) Now shakes when aggressive
    • ENDER EYE
      • (FIX) Now shakes when aggressive
    • MIMIC
      • No longer shakes violently
        • Instead, shakes similar to Endermen
    • SATYRE
      • Modified arm animation when using potion

Blocks

  • (FIX) Fixed Busts from connecting to fences/glass planes

Items

  • (FIX) Fixed the duration of buffs/debuffs of several Food items
  • (FIX) Fixed bug in which attempting to right-click items that require the Baubles mod crashes the game if the mod is not installed (thanks to Mrbysco)
  • Added Bubble Projectile (Prop)
  • Added Metal Club (Prop)
    • Replaces Metal Fan (Prop)
  • Added Hand Fan
    • Fans now share a custom 3D model
  • Headgears have now been temporarily disabled from the Creative Menu
    • They can still be accessed using command or mods
    • As they are tagged under (WIP), they are subject to change in the future
  • Ornate Ice Fan is now damaged when breaking blocks with it
  • Changed Sealed Quiver icon
  • Increased scale of Cage when equipped on head
  • Increased duration of Ring of Nightvision from (0:15) to (0:20)
  • Eating Taproots no longer recovers hunger
  • Eating Meat now recovers 1.2 saturation instead of 0.6
  • Thaumcraft
    • Updated item Aspects

Config

  • SPAWN
    • Added dimension black listing (based on dimension id) (thanks to Mrbysco)
    • Added block whitelisting for DAY mobs (thanks to Mrbysco)
    • (WIP) Added the option to adjust the effect range of the Talisman of Protection
  • OPTIONS
    • (WIP) Added the option to set Hostile day mobs to be passive
      • Be aware that there will be unintended effects.
    • (WIP) Added the option to set all mobs to be hostile
      • Be aware that there will be unintended effects.
      • Authors note: Best used when natural spawning is disabled and if the player wants to set the mobs from the mod to spawn exclusively in dungeons via Monster Spawner.

Grimoire of Gaia 3 (1.6.0-beta5)

General

  • (FIX) Stopped Ocean mobs from spawning in MushroomIslandShore biome
  • Replaced WOODEN GOLEM with SPIDERLING
  • Removed the WEAKNESS debuff from all mobs

Entities - General

  • Updated code used by summon mobs;
    • Butler
    • Sporeling
  • Modified code used by mobs who use poses when performing actions
  • Added spawn limit per chunk based on mob level
    • Mobs who spawn underground have the maximum spawn limit per chunk set to 2
  • Reduced the height where non-arrow projectiles are shot by mobs
  • Mobs with 2 or more very rare drops will now only drop 1
  • Reduced the duration of SLOWNESS inflicted by MAGIC PROJECTILES
    • Now inflicts SLOWNESS (II)

Entities - Specific

  • ANUBIS
    • Reduced the duration of the BLINDNESS debuff from attacks
  • ARACHNE
    • It now first spawns 2 SPIDERLINGS, with the second spawn being a Cave Spider
    • Now uses ranged attack, Web Projectile
      • Web Projectile causes (Level 1 damage * 0.5) magic damage
      • Web Projectile also creates a temporary web block (Decaying Web) when it hits an entity or block
    • Switches to melee when health drops below 50%
    • No longer leaps
    • No longer inflicts WEAKNESS
      • Debuffs are now affected by difficulty
  • CREEP
    • Increase required range from 6 to 8 blocks
  • DHAMPIR
    • (FIX) Now spawns equipped with a Stone Sword (Prop)
    • Now buffs itself with SPEED and HASTE when health drops below 25%
  • DRYAD
    • (WIP) When damage limit is reached, it will enable the use of the WEAKNESS debuff in attacks
  • ENDER DRAGON GIRL
    • (FIX) Now drops Gold Nugget (Minecraft)
    • (FIX) Now spawns correctly
      • The End should no longer crash
    • Removed the ability to pick up blocks and code related to it
      • Authors note: I am not sure if this even worked as intended as I have never seen one carrying a block
  • ENDER EYE
    • (FIX) Now drops Iron Nuggets (Minecraft)
    • Made additional updates based on Enderman changes
  • GRYPHON
    • Replaced WEAKNESS debuff with SLOWNESS
  • KOBOLD
    • (FIX) Now spawns above Y-60 instead of below Y-60
  • SATYRESS
    • (FIX) When switching weapons, it now equips itself with a Wooden Sword (Prop)
  • SHAMAN
    • Removed WEAKNESS debuff from attacks
  • VALKYRIE
    • Replaced WEAKNESS debuff with MINING FATIGUE
  • VAMPIRE
    • Replaced WEAKNESS debuff with MINING FATIGUE
  • WOODEN GOLEM
    • Replaced by SPIDERLING
      • SPIDERLING uses the same AI as a SPIDER with the exception that it is always aggressive
  • WITCH
    • It now first spawns a SPIDERLING, with the second spawn being 2 SPIDERLINGS

Entities - Design

  • Texture
    • CYLOPS
    • DWARF
    • MINOTAURUS

Blocks

  • Added Decaying Web
    • Created when the Web Projectile hits an entity or block
    • Will randomly disappear
    • Cannot be obtained nor does it drop anything when destroyed

Items

  • Added Web Projectile (Prop)
  • Reduced buff duration from all rings to (0:05) aside from the Ring of Night Vision
    • (FIX) Stopped flashing NIGHT VISION buff when the Ring of Night Vision is equipped by increasing the duration to (0:15)
  • Buff from rings no longer produce particles

Config

  • Added additional tooltip information

Grimoire of Gaia 3 (1.6.0-beta4)

General

  • Added a new mob
    • WOODEN GOLEM
      • Authors note: a summon mob to replace the Spider spawned by the Witch. I might change it to another Spider variety if I can figure out how to.
  • Updated a few lines of code based on vanilla Minecraft changes
  • (FIX) Updated zh_tw.lang (thanks to AileRozy)
  • (FIX) Updated pt_br.lang (thanks to wenlfs)
  • Added zh_cn.lang (thanks to AileRozy)

Entities - General

  • Updated code used for potion immunity

Entities - Specific

  • ANUBIS
    • Spawned Skeletons no longer drop equipment
    • Spawned Skeletons are now equipped with a Cage instead of a Pumpkin
  • ARACHNE
    • (FIX) Removed unnecessary code that was causing server crashing
    • It now first spawns a Spider, with the second spawn being a Cave Spider
  • BANSHEE
    • Applied Vex AI
  • COBBLE GOLEM
    • Now has a high resistance to Potions of Harming
  • COBBLESTONE GOLEM
    • Now has a high resistance to Potions of Harming
  • DWARF
    • (FIX) Now immune to arrows when equipped with a shield
    • Now has a 50% chance to spawn equipped with a shield instead of 100%
    • Can now break down Wooden Doors
      • Wooden Doors are unbreakable if;
        • Gamerule mobGriefing is false
        • Difficulty is set to EASY
  • FUTACHI-ONNA
    • Removed immunity to HUNGER debuff
  • MIMIC
    • Removed immunity to HUNGER debuff
    • When burning, receives SLOWNESS and WEAKNESS debuffs
  • NAGA
    • Increased scale height
  • SHAMAN
    • Now throws Potion of Poison instead of using ranged magic
      • Still switches to melee at 75% health and below
    • Spawned Zombies no longer drop equipment
    • Spawned Zombies are now equipped with a Cage instead of a Pumpkin
  • SPORELING
    • Now immune to POISON
  • SPRIGGAN
    • Automatically turns invisible when it spawns
      • Loses invisibility the moment it is 6 blocks close to a player
      • Regains invisibility the moment it is 6 blocks away from a player
  • WITCH
    • Updated code to match vanilla Minecraft counterpart
    • Now spawns WOODEN GOLEMS instead of Spiders
      • Authors note: Due to the updated code, when they throw Potions of Harming it makes the Spiders they summoned attack them instead
    • Now has a high resistance to Potions of Harming

Entities - Design

  • Texture
    • FUTAKUCHI-ONNA
      • Added glowing layer
    • SPRIGGAN
      • Added glowing layer
  • Model
    • ANT WORKER
    • WERECAT
  • Animation
    • DWARF

Items

  • Added Stone Shield
  • Modified Shield Prop textures
  • Replaced Dryad Head with Cage
  • Added crafting recipe for Totem of Undying Fragments

Grimoire of Gaia 3 (1.6.0-beta3)

If the configuration menu is messed up, delete the grimoireofgaia.cfg file.

General

  • (FIX) Added additional conditions to prevent Level 3 mobs crashing the server when;
    • ((Level 3) Disable natural spawning) is set to true
    • ((Level 3) Chance of spawning) is to 0
  • (FIX) Updated ja_jp.lang (thanks to karakufire)
  • Added additional options to the configuration menu that affects spawns

Entities - General

  • When Level 3 mobs first spawn from specified mobs, they explode (similar to the WITHER). Affected mobs are;
    • ANUBIS
    • DHAMPHIR
    • DWARF
    • MINOTAURUS
    • It is affected by Gamerule mobGriefing
  • All leapings mobs now always inflict Knockback (II). Affected mobs are;
    • ARACHNE
    • GRYPHON
    • HARPY
    • TOAD
    • WERECAT (Previously Knockback (I))

Entities - Specific

  • CREEP
    • Automatically turns invisible when it spawns
      • Loses invisibility the moment it is 6 blocks close to a player
      • Regains invisibility the moment it is 6 blocks away from a player
  • FUTACHI-ONNA
    • Automatically turns invisible when it spawns
      • Loses invisibility the moment it is 6 blocks close to a player
      • Regains invisibility the moment it is 6 blocks away from a player
  • SLUDGE GIRL
    • Now inflicts Slowness
  • YUKI-ONNA
    • (FIX) No longer always spawns as a child

Entities - Design

  • Texture
    • MINOTAURUS
      • (FIX) Fixed missing texture for archer
  • Model
    • WITCH

Items

  • Added Totem of Undying Fragment
    • Currently serves no use nor is it obtainable

Config

  • Rearranged config menu
    • Delete the grimoireofgaia.cfg if the configuration menu looks messed up
  • Added new config menu, Spawn Options
    • Moved options that affect Level 3 spawning here.
    • (WIP) Added the option to make Level 3 mobs only spawn when it rains/snows.
      • If enabled, Minotaur will now spawn above ground (Y > 60)
    • (WIP) Added the option to make mobs only spawn after a number of days have passed.
      • This is affected by the /time command
  • (Debug Commands) are now set to false by default

Grimoire of Gaia 3 (1.6.0-beta2)

General

  • (FIX) Fixed fuel values
  • (FIX) Fixed damage dealt being not consistent between mobs and their levels
  • Added minimum forge version requirement (thanks to Mrbysco)

Entities - General

  • Mobs who spawned with Minecraft Swords/Axes (except Gold/Diamond) now spawn with prop versions
    • Prop versions have a chance to be enchanted based on difficulty
    • Material is now more consistent between levels;
      • Level 1: WOOD;
      • Level 2: STONE, GOLD;
      • Level 3; IRON, GOLD;

Entities - Specific

  • MINOTAUR
    • Now spawns equipped with an Iron Axe (Prop)
  • VALKYRIE
    • Now spawns equipped with an Iron Sword (Prop)

Items

  • Added new prop items
    • Wood/Stone/Iron/Gold Swords
    • Wood/Stone/Iron/Gold Axes
  • Created new tool material for props
  • Created new tool material for books
    • Retains the same values as before except they now have a higher enchanting rate (Gold)
  • Modified a few item textures
  • Removed Metal Spear and Large Metal Battle Axe

Grimoire of Gaia 3 (1.6.0-beta) (Minecraft 1.12.2 Update)

Due to the amount of time since my last release and the amount of edits this mod went through in the GitHub page, the changelog will not be as accurate.

This is not the 1.6.0 changelog; I plan to add additional content for the full release. This release is to check for player feedback in case any bugs have been left undiscovered.

General

  • Removed custom particles
    • Instead, mobs who used them either have their particles replaced with the built-in ones or make poses when casting/buffing/fleeing
  • Removed unused wall climb AI
  • Replaced Iron/Gold nuggets with vanilla nuggets
  • Child mobs now spawn with shorter hair
  • Added JEI support (thanks to mrbysco)

Entities - Specific

  • CREEP
    • No longer has the INVISIBILITY buff when health is below 25%
  • CYLOPS
    • No longer drop held equipment
  • DHAMPIR
    • No longer drop held equipment
  • MINOTAURUS
    • (FIX) Removed arrow immunity
  • MUMMY
    • When on fire, inflicts fire damage in attacks
  • NINE TAILS
    • Now switches to melee when health drops below 75%
    • Now inflicts fire damage when attacking in melee
  • VALKYRIE
    • Reduced aggression time
  • VAMPIRE
    • Replaced NAUSEA debuff with WEAKNESS debuff
  • WERESHEEP
    • (FIX) Fixed infinite buy and sell
      • Price to buy any colored wool has has been increased to 4
  • YUKI-ONNA
    • Now has a 10% chance to spawn as a child
      • When spawned as a child, the Knockback enchantment is removed from its attacks.

Entities - Design

  • Texture
    • NAGA
    • SATYRESS
    • SHARKO
    • TRADER
    • YUKI-ONNA
  • Model
    • CYCLOPS
    • MINOTAURUS
    • SIREN
    • WERESHEEP
      • (FIX) Removed model duplication
  • Animation
    • BANSHEE
      • Model no longer randomly turns invisible
    • WITHER COW
      • Readded ribcage wobbling
    • MIMIC
      • Constantly shakes similar to a provoked Enderman

Items

  • Removed Ore Satchel
  • Removed Cards